The timed round. Spin, type the number, weigh both brews, read the two pour weights. This tab does not measure anything and does not build any data: it turns weights into pours. The measuring happens on PRACTICE.
Logging here records the blend you presented: target, both yields, both pours. It does not add an extraction reading, because Round One has no refractometer. The grind ladder is built on PRACTICE.
Start here in the morning. This tab is where measuring happens: brew it, weigh it, read the TDS, and the app works out the extraction. Everything else on the day reads the numbers you make here. Work down this screen top to bottom.
Water IN is what you poured onto the bed. Brew OUT is what you weighed in the vessel afterwards. Brew OUT is always the smaller number: the wet bed keeps the difference.
Pour this much water, then stop. The rest of the recipe water is never poured at all. Nothing is thrown away and nothing is swapped: you simply end the brew early. The last part of a brew is thin and drying, so leaving it out makes the cup taste better and gets you off the clock sooner.
70 % is a starting guess taken from a different coffee. Move it by taste in the practice window.
A planning number only, worked out from how much water the bed holds back. Weigh the real thing in Step 4.
The strength of the cup the judges taste, in % TDS. Every number in Step 5 is worked out to land exactly here.
Weigh what came out of the brewer, then read it on the refractometer. Both are allowed in Round Two. Until you fill these in, Step 5 is blank.
This is before any bypass water. It is the concentrate straight out of the brewer. The bypass gets added in Step 5, and Step 5 tells you how much.
Brew in first, then the water, then stir hard before it leaves your hands.
Black and white, no backgrounds, one card per box, nothing split across a page. Prints all four pages and both Round Two coffees, whichever one is showing here. The numbers are whatever the app holds right now, so print again after the practice window.
Also the blue ASK button, bottom right of every screen. It needs a PIN once per device; the PIN lives on the server, not in this file, because anything in this file is public.
3 of the 38 wedges let you name the target. This is the number the BC chip on R1 loads, so decide it now rather than on the stage.